![]() ![]() Tutorial: Gauss penetration and blast damage.Tutorial: Detailed Textures in Half-Life.Tutorial: Custom Skyboxes for Goldsource.Tutorial: Creating textures with Qlumpy.Tutorial: Creating healing pools like in Xen.Tutorial: Create a working battery with light.Tutorial: Client sided dynamic lights (muzzle flash, flashlight.).Tutorial: Choreographing World Happenings with Sequence Events.Tutorial: Change hud_fastswitch to behave like Half-Life Source. ![]() Tutorial: Add a new simple weapon (straightforward way).Tutorial: (Almost) correct detail textures for upscaling WAD textures.Programming: Implementing Discord rich-presence into your mod.Monsters Programming - The Concepts of Half-Life's AI.Monsters Programming - Talkative Monsters (part 2).Monsters Programming - Talkative Monsters (part 1).Monsters Programming - Standard and Squad Monsters.Monsters Programming - Sounds, smells and the system behind them.Monsters Programming - Schedules and Tasks.Monsters Programming - Classifications and Relationships.Monsters Programming - "Core loop", senses and enemy acquisition.Half-Life Programming - Getting Started.Explanation: Why brushes can't be concave.Entity Programming - Writing New Entities.Entity Programming - Temporary Entity Effects.Entity Programming - Player Interaction.Entity Programming - Introduction to Entities with Animated Models.Entity Programming - Inheritance VS Duplication (Creating Simple Variants of Existing Entities).Entity Programming - Handling Player Input.Screenshots were taken on Dolphin at 1080p, unless specified otherwise.This is a subcategory page, all pages matching the selected categories will be shown. So long as the PS2 textures share the same aspect ratio as their GC counterparts, the higher-rez textures wrap perfectly around the GC models.įor the rest of this post, I'll showcase the first and most prominent category of the GC port's visual downgrades: This meant that I essentially had to play thru both games back-to-back just to access the textures I wanted.įrom there I used GIMP to edit the PS2 png files into a state that Dolphin can read and apply them in-game. So to circumvent this, I had to play both versions 100% thru, and use the texture dumping features of Dolphin and PCSX2 to hunt down the downgraded textures. I can't find anything online that is able to open these up. cod files, which I have no idea how to unpack. The texture files in both versions of the game are packed in. ![]() except for the rivers and coasts, which I'll explain later. In addition outside of multiplayer, no in-game models were cut nor downgraded. Very minor differences.)Īll other textures in the game are on-par with the other consoles and weren't downgraded.
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